ViAjeRo ERC Advanced Grant Project
The aim of ViAjeRo (Traveller in Spanish) is to radically improve all passenger journeys by facilitating the use of immersive Virtual and Augmented Reality (together called XR) to support entertainment, work and collaboration when on the move.
In Europe, people travel an average of 12,000km per year on private and public transport, in cars, buses, planes and trains. These journeys are often repetitive and wasted time. This total will rise with the arrival of fully autonomous cars, which free drivers to become passengers. The potential to recover this lost time is impeded by 3 significant challenges:
- Confined spaces: These limit interactivity, and force us to rely on small displays such as phones or seatback screens
- Social acceptability:We may share the space with others, inducing a pressure to conform, inhibiting tech-nology use
- Motion sickness: Many people get sick when they read or play games in vehicles. Once experienced, it can take hours for symptoms to resolve.
VR/AR headsets could allow passengers to use their travel time in new, productive, exciting ways, but only if bold research is undertaken to overcome these fundamental challenges. ViAjeRo will use VR/AR to do adventurous multidisciplinary work, unlocking the untapped potential of passengers. They will be able to use large virtual displays for productivity; escape the physical confines of the vehicle and become immersed in virtual experiences; and communicate with distant others through new embodied forms of communication – all whilst travelling. Our vision requires ground-breaking contributions at the intersection of HCI, neuroscience and sensing to:
- Develop novel interaction techniques for confined, seated spaces
- Support safe, socially acceptable use of VR/AR, providing awareness of others and the travel en-vironment
- Overcome motion sickness through novel multimodal countermeasures and neurostimulation
- Tailor the virtual and physical passenger environment to support new, immersive experiences
ViAjeRo started in 2019 and finished in 2025, and you can explore our project outputs on this website.
The Viajero project is an ERC Advanced Grant (101201656) to Professor Stephen Brewster, in the School of Computing Science at the University of Glasgow.
News
| Apr 2, 2025 | CHI 25 – The Spin Doctor: Rotational and Translational Gain in Passive VR Scenarios Following up last years Ludicrous paper, we are delighted to have another full paper accepted to ACM CHI 2025 in Yokohama, on the perception of rotational and translational gain in VR in both a motorised simulator chair and moving car on real roads [1]. |
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| Mar 25, 2024 | CHI 2024- From Slow-Mo to Ludicrous Speed We are very happy to have a full paper accepted to ACM CHI 2024 in Hawai’i, on using translational gain and attenuation in VR to comfortably manipulate the perceived speed of a moving car [1]. A pre-print is available here. |
| Nov 18, 2022 | PassengXR Motion Platform & UIST Paper Led by Mark McGill, the Viajero project has produced an open-source and off-the-shelf hardware and software motion platform for creating vehicular XR experiences: PassengXR. |
| Oct 27, 2020 | Papers! Prototypes! Year 1 of ViAjeRo… It has not been an easy first year for ViAjero – the world has been turned upside down due to the Covid-19 pandemic, and some of the fantastic research we wanted to pursue in cars and planes has had to be postponed. However, despite these setbacks, we have been making exciting progress towards some of ViAjeRo’s key aims! New people have joined the project, with Daniel Pires de Sá Medeiros joining as an RA looking at passenger interaction techniques. On the papers front, we’ve published on the key challenges in passenger MR [1], workspaces suited to confined spaces [2] (see below, presented at ACM UIST), the feasibility of neurostimulation [3, 4], ethical challenges in mixed reality [5] and auditory mixed reality [6, 7]. |
| Feb 27, 2020 | CHI 2020 – Auditory Mixed Reality Paper We’re excited to be going to CHI 2020 soon, where we’ll be presenting a paper on Auditory Mixed Reality [1] , which you can see as a preprint here. We’ll also be running a workshop on the Ethics of Mixed Reality. |